Module 6 - Data-Oriented Design and Component Systems
Audio/Video Recording
Audio Recordings are posted after class within a youtube playlist. Occasionally technical errors happen, but I do my best to post recordings as soon as possible to a playlist.
(Talk by Jason Gregory -- around the 34:01 minute mark gives some nice technical overviews of fragmentation, architecture, and tools used at Naughty Dog)
Module Content
Module Overview
In this module we will be looking at a way to organize and structure code in our game engine.
Module Outline
Lecture outline
The Game Objects
Data-Oriented Design
Component Systems
Please do not redistribute or host any materials without e-mailing me first. I generally am happy to share the latest .pdf or slide presentation with those who ask. Thank you for your time!