Graphics
Module
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Readings/Warmup (Do before class)
(Optional)
Build GCC/G++ 9.1.0 from source
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Useful if you need a c++ compiler with C++17 and beyond support for the course, but not necessary.
Immersive Math
No need to read front to back--use chapters 1,2,3,4,6 as reference for this course.
The True Power of the Matrix (Transformations in Graphics) - Computerphile
[
Test your knowledge on the readings
] (This is not graded)
Audio Recording
Audio Recordings are posted before our scheduled class time in a private youtube playlist. Please watch these before starting the lab/assignments.
Slides (Available to follow along during class)
Slides [
Link
]
In-Class Activity or Lab (Enabled toward the end of lecture--or immediately for online course)
In-Class Activity [
Link
]
(This is graded)
This is an evaluation of what was learned in lecture.
(lab days) Do a 'git pull' from the monorepo
Commented Code Samples (if any)
Listing
File
Notes
1
N/A
N/A
Additional Resources
Please look over these curated links if you need more resources.
For this class you should be comfortable working with git, the terminal, and a text editor of your choice.
Perspective Texture Mapping
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Please do not redistribute or host any materials without e-mailing me first. I generally am happy to share the latest .pdf or slide presentation with those who ask. Thank you for your time!