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× 1.) Introduction to Computer Graphics, APIs, and OpenGL. Introdction to C++2.) Rasterization 1 - Lines and Triangles3.) Rasterizaton 2 - Vectors, Matrices, and Projection4.) Rasterization 3 and Math (Transformation and Viewing)5.) Modern OpenGL - Buffers and Shaders6.) Renderdoc, glError, and MVP Transform 7.) Abstraction and Textures8.) Camera and Illumination9.) Advanced Lighting (Multiple Lights and Normal Mapping)10.) SceneGraphs and Terrain11.) Framebuffer Objects and post-processing (and maybe Deferred Rendering)12.) University Holiday -- Content moved to Tuesday
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Module 15 - (Optional Bonus) Math Review and Ray Tracing with no API


Audio/Video Recording

Audio Recordings are posted after class within a youtube playlist. Occasionally technical errors happen, but I do my best to post recordings as soon as possible to a playlist.

The full course playlist is here: Course Youtube Playlist

Module Content


Module Overview

In this lesson we begin learning about graphics in the context of ray tracing.

Module Outline

  • Lecture outline
    • Rays
    • Vectors
    • Math Review
    • Ray Tracing
    • Outputting an Image as a PPM
Please do not redistribute or host any materials without e-mailing me first. I generally am happy to share the latest .pdf or slide presentation with those who ask. Thank you for your time!