× 1.) Introduction to Computer Graphics, APIs, and OpenGL. Introdction to C++2.) Rasterization 1 - Lines and Triangles3.) Rasterizaton 2 - Vectors, Matrices, and Projection4.) Rasterization 3 and Math (Transformation and Viewing)5.) Modern OpenGL - Buffers and Shaders6.) Renderdoc, glError, and MVP Transform 7.) Abstraction and Textures8.) Camera and Illumination9.) Advanced Lighting (Multiple Lights and Normal Mapping)10.) SceneGraphs and Terrain11.) Framebuffer Objects and post-processing (and maybe Deferred Rendering)12.) University Holiday -- Content moved to Tuesday
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Module 3 - Rasterizaton 2 - Vectors, Matrices, and Projection

Audio/Video Recording

Audio Recordings are posted after class within a youtube playlist. Occasionally technical errors happen, but I do my best to post recordings as soon as possible to a playlist.

The full course playlist is here: Course Youtube Playlist

Module Content

Module Overview

In this module we learn a bit more about the mathematics in computer graphics!

Module Outline

  • Lecture outline
    • 3D Vectors
    • 4x4 Matrix
    • Translation Matrix
    • Rotation Matrix
    • Scale Matrix
    • Projection Matrix
    • Representing Meshes
Please do not redistribute or host any materials without e-mailing me first. I generally am happy to share the latest .pdf or slide presentation with those who ask. Thank you for your time!