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× 1.) Course Introduction2.) Image Generation and a few Math Notes3.) A Simple Ray Tracer4.) A Simple Ray Tracer Round 2 - Math, Camera, Shading and Materials5.) Camera and Viewing System6.) Performance7.) Intersection Overview8.) Geometric Data and Ray-Triangle Intersection9.) Motion Blur and Acceleration Data Strategy10.) Textures and Lighting11.) Photon Mapping12.) No Class13.) Parallelizing Ray Tracers14.) Final Projects, wrap up! (do your course evaluation please :))
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Module 4 - A Simple Ray Tracer Round 2 - Math, Camera, Shading and Materials


Audio/Video Recording

Audio Recordings are posted after class within a youtube playlist. Occasionally technical errors happen, but I do my best to post recordings as soon as possible to a playlist.

The full course playlist is here: Course Youtube Playlist

Module Content


Module Overview

In this module we continue our ray tracers!

Module Outline

  • Lecture outline
    • Normal Vectors
    • Dot Product
    • Cross Product
    • Other Vector Math
    • Ray Tracing part 2 - Cameras
    • Ray Tracing part 2 - Materials
Please do not redistribute or host any materials without e-mailing me first. I generally am happy to share the latest .pdf or slide presentation with those who ask. Thank you for your time!