Module 4 - Pixels and Fragments - Module Overview
../../private/images/4/header.jpg
../../private/images/4/header2.jpg
../../private/images/4/header3.jpg
×
1.) ReIntroduction to (Advanced) Computer Graphics
2.) Shader Foundations
3.) Drawing with OpenGL
4.) Pixels and Fragments
5.) Viewing Transformations
6.) Texture and Framebuffers
7.) Light and Shadow 1
8.) Light and Shadow 2 - Deferred Rendering
9.) Procedural Texturing
10.) Tessellation and Geometry Shaders
11.) Memory and Compute Shaders
12.) Vulkan 1 - Concepts
13.) Vulkan 2 - First Triangle
14.) Final Projects, wrap up! (do your course evaluation please :))

Audio/Video Recording

...

Readings/Warmup (Do before class)

...Commented Code Samples (if any)

For now I am linking code samples here: Github Code Repository for the course
...

Additional Resources


Slides


(Graded) In-Class Activity link

  • In-Class Activity Link
    • This is graded, and only your first response is graded
    • This is an evaluation of what was learned in lecture.
    • Due one week from when the lecture takes place

Module Content

Module Overview

In this lesson we take a look at the colors, pixels, and fragment usage in the graphics pipeline.


Module Outline

  • Lecture outline
    • Color Theory and Gamma Correction
    • Framebuffers and buffers
    • Blending
    • Occlusion Queries

Commentary

Prev
(Optional Notes)

None given, consider this a 'beta' product for common questions I may revise later.

Please do not redistribute or host any materials without e-mailing me first. I generally am happy to share the latest .pdf or slide presentation with those who ask. Thank you for your time!