1.) Course Introduction, C++, and Revision Systems(Git)
2.) C++ Object Oriented Programming and how to Structure a C++ Project
3.) Design Considerations and Design Patterns 1
4.) Software Development Lifecycle
5.) Debugging
6.) Structural Testing and Functional Testing
7.) Exam on canvas (Opens the 25th closes the 30th at 11:59 pm EST)
8.) Program Analysis and Code Refactoring
9.) Networking
10.) Design Principles for User Interfaces
11.) Testing Strategies
12.) Design Patterns 2
13.) Tentatively project work time
14.) Course wrap up and project work time
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Module 2 - C++ Object Oriented Programming and how to Structure a C++ Project

Audio/Video Recording

Module Content

Module Overview

In this module we learn more about Object-Oriented Programming in C++

Module Outline

  • Lecture outline
    • Programming Paradigms
    • Object-Oriented Programming
    • Unified Modeling Language (UML)
    • Inheritance vs Composition
    • Decoupling
    • C++ Project Structure
    • Make
    • SFML - Third Party Libraries


(Graded) In-Class Activity link

  • In-Class Activity Link
    • This is graded, and only your first response is graded
    • This is an evaluation of what was learned in lecture.
    • Due one week from when the lecture takes place

Please do not redistribute or host any materials without e-mailing me first. I generally am happy to share the latest .pdf or slide presentation with those who ask. Thank you for your time!