In this lesson we start with learning some fundamental vector math for computer graphics and then continue our discussion of ray tracing to wrap up the first Peter Shirley book.
This is graded, and only your first response is graded
This is an evaluation of what was learned in lecture.
Due one week from when the lecture takes place
Please do not redistribute or host any materials without e-mailing me first. I generally am happy to share the latest .pdf or slide presentation with those who ask. Thank you for your time!