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1.) Introduction to Computer Graphics, APIs, OpenGL and C++
2.) Rasterization 1 - Lines and Triangles
3.) Software Rasterizaton 2 - Vectors, Matrices, and Projection
4.) Rasterization 3 and Math (Transformation and Viewing)
5.) University Holiday
6.) Modern OpenGL - Buffers and Shaders
7.) Renderdoc, glError, and MVP Transform
8.) Abstraction and Textures
9.) Camera and Illumination
10.) Advanced Lighting (Multiple Lights and Normal Mapping)
11.) SceneGraphs and Terrain
12.) Framebuffer Objects and post-processing (and maybe Deferred Rendering)
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Module 2 - Rasterization 1 - Lines and Triangles

Audio/Video Recording

Module Content

Module Overview

In this module we work on building a software rasterizer! We will learn what the fundamental process is.


Module Outline

  • Lecture outline
    • Building a Software Render Fixed-Function Pipeline
    • Rasterization
    • Visibility Problem
    • Graphics Primitives - Point, Line Segment, Triangle
    • Drawing a Line
    • Drawing a Triangle
    • Filling a Triangle
    • C++ walkthrough and some Lab Code

Slides


(Graded) In-Class Activity link

  • In-Class Activity Link
    • This is graded, and only your first response is graded
    • This is an evaluation of what was learned in lecture.
    • Due one week from when the lecture takes place

Please do not redistribute or host any materials without e-mailing me first. I generally am happy to share the latest .pdf or slide presentation with those who ask. Thank you for your time!