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- Geometry Shaders
- LearnOpenGL - Geometry Shaders

- Geometry Shaders 2
- A second look at Geometry Shaders

- Simple Compute Shader
- Introduction to Compute Shaders with a ray tracer

- Another Simple Compute Shader 2
- Introduction to Compute Shaders

- OpenGL - shadow maps (for directional lights)
- (Video)

For now I am linking code samples here: Github Code Repository for the course

- OpenGL Geometry Shaders
- Youtube video explanation

- [Direct Link to Slides]
- (Available to follow along during class)

- In-Class Activity Link
- This is graded, and only your first response is graded
- This is an evaluation of what was learned in lecture.
- Due one week from when the lecture takes place

In this module we learn about geometry shaders

Note: On occassion I might add some notes here (e.g. common questions from office hours), so consider this a 'beta' product.

- To
- be
- determined

Perhaps some relevant snippet below!

```
int main(){
return 0;
}
```

Please do not redistribute or host any materials without e-mailing me first. I generally am happy to share the latest .pdf or slide presentation with those who ask. Thank you for your time!