Module 5 - No Class, optional video on Advanced Graphics - Deferred RenderingModule Overview
./../../private/data/5/header.jpg
./../../private/data/5/header2.jpg
./../../private/data/5/header3.jpg
×
1.) Introduction to Computer Graphics, APIs, OpenGL and C++
2.) Rasterization 1 - Lines and Triangles
3.) Software Rasterizaton 2 - Vectors, Matrices, and Projection
☰ Select another Module

Audio/Video Recording

...

Readings/Warmup (Do before class)

...Commented Code Samples (if any)

For now I am linking code samples here: Github Code Repository for the course
...

Additional Resources

  • N/A
    • Hmm, maybe a link to graphics 2 someday :)

Slides


(Graded) In-Class Activity link

  • In-Class Activity Link
    • This is graded, and only your first response is graded
    • This is an evaluation of what was learned in lecture.
    • Due one week from when the lecture takes place

Module Content

Module Overview

Deferred Rendering or some other topic of my choice.


Module Outline

  • Lecture outline
    • Physically Based Rendering (PBR)
    • Deferred Rendering or Optional Topic or Work Day

Commentary

Prev
(Optional Notes)

Commentary

Note: On occassion I might add some notes here (e.g. common questions from office hours), so consider this a 'beta' product.

  • To
  • be
  • determined

Perhaps some relevant snippet below!


int main(){

    return 0;
}

Please do not redistribute or host any materials without e-mailing me first. I generally am happy to share the latest .pdf or slide presentation with those who ask. Thank you for your time!