Module 4 - Code Architecture and Performance - Module Overview
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1.) Course Introduction and Image Generation
2.) A Simple Ray Tracer
3.) A Simple Ray Tracer Round 2 - Math, Camera, Shading and Materials
4.) Code Architecture and Performance
5.) Matrices and Moving Cameras
6.) Textures
7.) Ray-Triangle Intersection and Geometric Data
8.) Motion Blur and Acceleration Data Strategy
9.) Lighting and Shading
10.) Parallelization, Renderman, and MoonRay
11.) Hybrid Ray Tracers
12.) No Class or Recording--Fall Holiday
13.) Photon Mapping and other Topics
14.) Final Projects, wrap up! (do your course evaluation please :))

Audio/Video Recording

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Readings/Warmup (Do before class)

...Commented Code Samples (if any)

For now I am linking code samples here: Github Code Repository for the course
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Additional Resources


Slides


(Graded) In-Class Activity link

  • In-Class Activity Link
    • This is graded, and only your first response is graded
    • This is an evaluation of what was learned in lecture.
    • Due one week from when the lecture takes place

Module Content

Module Overview

In this lesson we do a small exercise on profiling to understand our performance of our ray tracers


Module Outline

  • Lecture outline
    • Rasterization versus Ray Tracing
    • Code Architecture Exercise
    • Measuring performance with a profiler

Commentary

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(Optional Notes)

None given, consider this a 'beta' product for common questions I may revise later.

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