Module 5 - Matrices and Moving Cameras - Module Overview
./../../private/images/5/header.jpg
./../../private/images/5/header2.jpg
./../../private/images/5/header3.jpg
×
1.) Course Introduction and Image Generation
2.) A Simple Ray Tracer
3.) A Simple Ray Tracer Round 2 - Math, Camera, Shading and Materials
4.) Code Architecture and Performance
5.) Matrices and Moving Cameras
6.) Textures
7.) Ray-Triangle Intersection and Geometric Data
8.) Motion Blur and Acceleration Data Strategy
9.) Lighting and Shading
10.) Parallelization, Renderman, and MoonRay
11.) Hybrid Ray Tracers
12.) No Class or Recording--Fall Holiday
13.) Photon Mapping and other Topics
14.) Final Projects, wrap up! (do your course evaluation please :))

Audio/Video Recording

...

Readings/Warmup (Do before class)


...Commented Code Samples (if any)

For now I am linking code samples here: Github Code Repository for the course
...

Additional Resources


Slides


(Graded) In-Class Activity link

  • In-Class Activity Link
    • This is graded, and only your first response is graded
    • This is an evaluation of what was learned in lecture.
    • Due one week from when the lecture takes place

Module Content

Module Overview

In this lesson we will learn more about cameras and perspective, and how to position our cameras in our scenes.


Module Outline

  • Lecture outline
    • Matrix Math
    • Spatial Transformations
    • Camera Discussion

Commentary

Prev
(Optional Notes)

None given, consider this a 'beta' product for common questions I may revise later.

Please do not redistribute or host any materials without e-mailing me first. I generally am happy to share the latest .pdf or slide presentation with those who ask. Thank you for your time!