Module 5 - Systems Programming Review - Module Overview
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1.) Structure of a Game and Game Engine
2.) The D Programming Language and course ecosystem
3.) No Class
4.) Game Loops and the Game Application
5.) Systems Programming Review
6.) Programming Paradigms Review
7.) Modules, Packages, Libraries, Linking, and Introducing SDL
8.) SDL Basics and some 2D Graphics Programming
9.) Tiles: Sprite Animation, Fonts, and Tilemaps
10.) 2D Game Math 1
11.) Game Math 2 - Coordinate Systems, Trigonometry, and Vectors
12.) Collision, Game Object, Component System, and Entity Component Systems
13.) Hierarchical Transformations (Game Math 3)
14.) Scene Management
15.) Engine Support Systems 1 - Serialization and D Language Templates
16.) No Class -- Fall Break
17.) Engine Support Systems 2 - Resource Managers and File Systems
18.) Engine Support Systems 3 - Gameplay Systems & Scripting
19.) Ali and Steve - Industry Guest Speakers
20.) Game Audio
21.) Final Project Team Formation and Engine Study
22.) Spatial Partitioning and Culling

Audio/Video Recording

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Readings/Warmup (Do before class)


...Commented Code Samples (if any)

For now I am linking code samples here: Github Code Repository for the course
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Additional Resources


Slides


(Graded) In-Class Activity link

  • In-Class Activity Link
    • This is graded, and only your first response is graded
    • This is an evaluation of what was learned in lecture.
    • Due one week from when the lecture takes place

Module Content

Module Overview

In this module we review essential systems programming concepts for game programming


Module Outline

  • Lecture outline
    • Data Structure
    • Pointers
    • Stack
    • Heap
    • Static
    • Memory Mapped Files

Commentary

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(Optional Notes)

None given, consider this a 'beta' product for common questions I may revise later.

Please do not redistribute or host any materials without e-mailing me first. I generally am happy to share the latest .pdf or slide presentation with those who ask. Thank you for your time!