Module 1 - Introduction to Computer Graphics | C++ and Images - Module Overview
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1.) Introduction to Computer Graphics | C++ and Images
2.) SDL Based Graphics Applications
3.) Understanding OpenGL API, Buffers, Shaders, and a first triangle
4.) Color Attributes and Linear Algebra (Vectors)
5.) Matrices, Rotation, and Camera
6.) Meshes, OBJ, and Mesh Representation
7.) Basic Lighting, Point, Lights, and Multiple Lights

Audio/Video Recording

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Readings/Warmup (Do before class)


...Commented Code Samples (if any)

For now I am linking code samples here: Github Code Repository for the course
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Additional Resources


Slides


(Graded) In-Class Activity link

  • In-Class Activity Link
    • This is graded, and only your first response is graded
    • This is an evaluation of what was learned in lecture.
    • Due one week from when the lecture takes place

Module Content

Module Overview

In this module we start the course!


Module Outline

  • Lecture outline
    • Course Structure/Administrivia
    • Introduction to Computer Graphics
    • Introduction to Graphics APIs and some History
    • C++ Introduction
    • Understanding images
    • images (cpu) versus 'textures' (GPU)
    • Pixels
    • Components of a pixel (RGB, RGBA)
    • Image Formats (bitmap, PPM, exr, etc.)
    • Accessing Pixel Data as an array or 2D-array (and with std::vector)
    • Using GIMP to create PPM (Ascii format) Images
    • Organizing a C++ Project for an Image Loader
    • Understanding the C++ compilation process

Commentary

(Optional Notes)

None given, consider this a 'beta' product for common questions I may revise later.

Please do not redistribute or host any materials without e-mailing me first. I generally am happy to share the latest .pdf or slide presentation with those who ask. Thank you for your time!