Module 4 - Color Attributes and Linear Algebra (Vectors) - Module Overview
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1.) Introduction to Computer Graphics | C++ and Images
2.) SDL Based Graphics Applications
3.) Understanding OpenGL API, Buffers, Shaders, and a first triangle
4.) Color Attributes and Linear Algebra (Vectors)
5.) Matrices, Rotation, and Camera
6.) Meshes, OBJ, and Mesh Representation
7.) Basic Lighting, Point, Lights, and Multiple Lights

Audio/Video Recording

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Readings/Warmup (Do before class)


...Commented Code Samples (if any)

For now I am linking code samples here: Github Code Repository for the course
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Additional Resources


Slides


(Graded) In-Class Activity link

  • In-Class Activity Link
    • This is graded, and only your first response is graded
    • This is an evaluation of what was learned in lecture.
    • Due one week from when the lecture takes place

Module Content

Module Overview

In this module we learn about transformations using linear algebra!


Module Outline

  • Lecture outline
    • Using multiple attributes in vertex specification: color
    • Some GPU History
    • Avoiding Fixed-Function Pipelines
    • 3D Vectors (Length, Unit Vectors, Dot Product, Cross Product, Normals)
    • Special 4x4 Transformation Matrices
    • Vertex Transformations

Commentary

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(Optional Notes)

None given, consider this a 'beta' product for common questions I may revise later.

Please do not redistribute or host any materials without e-mailing me first. I generally am happy to share the latest .pdf or slide presentation with those who ask. Thank you for your time!