Readings/Warmup (Do before class)
Game Engine Architecture Chapter 10
The Science Behind Pixar Rendering
Test your knowledge on the readings
] (This is not graded)
Slides (Available to follow along during class)
In-Class Activity or Lab (Enabled toward the end of lecture)
(This is graded)
This is an evaluation of what was learned in lecture.
(lab days) Do a 'git pull' from the monorepo
Commented Code Samples (if any)
Audio Recordings are posted after class within a youtube playlist. Occasionally technical errors happen, but I do my best to post recordings as soon as possible to a playlist.
Please look over these curated links if you need more resources.
Fundamentals of Computer Graphics
Real Time Rendering (This book and the above are my top recommendations)
Progressive Mesh paper
Different lighting techniques
2D Graphics Basics talk
Sprite Batching and Texture Atlases
Please do not redistribute or host any materials without e-mailing me first. I generally am happy to share the latest .pdf or slide presentation with those who ask. Thank you for your time!