Readings/Warmup (Do before class)
Game Engine Architecture Ch. 12
Game Programming Patterns 20
Test your knowledge on the readings
] (This is not graded)
Slides (Available to follow along during class)
In-Class Activity or Lab (Enabled toward the end of lecture)
(This is graded)
This is an evaluation of what was learned in lecture.
(lab days) Do a 'git pull' from the monorepo
Commented Code Samples (if any)
Audio Recordings are posted after class within a youtube playlist. Occasionally technical errors happen, but I do my best to post recordings as soon as possible to a playlist.
Please look over these curated links if you need more resources.
Intro to Game Physics video
GDC Physics Talk
Custom 2D game physics
Quadtree code design
Broad Phase Collision Detection Using Spatial Partitioning
Please do not redistribute or host any materials without e-mailing me first. I generally am happy to share the latest .pdf or slide presentation with those who ask. Thank you for your time!