Readings/Warmup (Do before class)
Parallelizing the Naughty Dog Engine Using Fibers
Game Connection Europe 2017 - Concurrency and Parallelism
(Excellent slide deck)
Test your knowledge on the readings
] (This is not graded)
Slides (Available to follow along during class)
In-Class Activity or Lab (Enabled toward the end of lecture)
(This is graded)
This is an evaluation of what was learned in lecture.
(lab days) Do a 'git pull' from the monorepo
Commented Code Samples (if any)
Audio Recordings are posted after class within a youtube playlist. Occasionally technical errors happen, but I do my best to post recordings as soon as possible to a playlist.
Please look over these curated links if you need more resources.
Performance and Memory Post Mortem for Middle-earth: Shadow of War
Task-based multithreading GDC 2010
Multithreading the Entire Destiny Engine
GCAP 2016: Parallel Game Engine Design
Multithreading for Game Development
Please do not redistribute or host any materials without e-mailing me first. I generally am happy to share the latest .pdf or slide presentation with those who ask. Thank you for your time!