Readings/Warmup (Do before class)
Game Engine Architecture Chapter 6
Game Programming Patterns
Test your knowledge on the readings
] (This is not graded)
Slides (Available to follow along during class)
In-Class Activity or Lab (Enabled toward the end of lecture)
(This is graded)
This is an evaluation of what was learned in lecture.
(lab days) Do a 'git pull' from the monorepo
Commented Code Samples (if any)
Example of asynchronous I/O for file loading
Audio Recordings are posted after class within a youtube playlist. Occasionally technical errors happen, but I do my best to post recordings as soon as possible to a playlist.
Please look over these curated links if you need more resources.
Asynchronous File I/O
std-future and async
File Compression topics
Custom Binary Formats for your games
Please do not redistribute or host any materials without e-mailing me first. I generally am happy to share the latest .pdf or slide presentation with those who ask. Thank you for your time!