Module 1 - Structure of a Game and a Game Engine | The Game LoopModule Overview
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1.) Structure of a Game and a Game Engine | The Game Loop
2.) Introduction to SDL | Game Loop Timing
3.) Engine Support Systems | Resource and File Systems
4.) C++ Project Structure | Mathematics Library for Game Programming
5.) Abstraction: 2D Game Engine, GameObject, and Components
6.) Data-Oriented Design and Component Systems
7.) Gameplay Systems | Scripting
8.) Exam on canvas online -- no in person class
9.) Spring Break No Class
10.) Physics and Collision
11.) Parallelism and Concurrency
12.) Industry Guest Speaker - Trevor!
13.) Game Audio
14.) Mini Topics(Object Pools, Memory Tagging, command pattern)
15.) Share Final Projects
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Audio/Video Recording

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Readings/Warmup (Do before class)


Test Your Knowledge (Optional)

[Test your knowledge on the readings] (This is not graded)

...Commented Code Samples (if any)

For now I am linking code samples here: Github Code Repository for the course
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Additional Resources


Slides


(Graded) In-Class Activity link

  • In-Class Activity Link
    • This is graded, and only your first response is graded
    • This is an evaluation of what was learned in lecture.
    • Due one week from when the lecture takes place

Module Content

Module Overview

In this module we start the course!


Module Outline

  • Lecture outline
    • Administrivia and Course Logistics
    • What is a Game and a Game Engine?
    • Why Build a Game Engine?
    • Game Genres influence on Game Engine Design
    • Game Loop
    • Introduction to c++

Commentary

(Optional Notes)

Commentary

Note: On occassion I might add some notes here (e.g. common questions from office hours), so consider this a 'beta' product.

  • To
  • be
  • determined

Perhaps some relevant snippet below!


int main(){

    return 0;
}

Please do not redistribute or host any materials without e-mailing me first. I generally am happy to share the latest .pdf or slide presentation with those who ask. Thank you for your time!