Module 2 - Introduction to SDL | Game Loop TimingModule Overview
./../../private/data/2/header.jpg
./../../private/data/2/header2.jpg
./../../private/data/2/header3.jpg
×
1.) Structure of a Game and a Game Engine | The Game Loop
2.) Introduction to SDL | Game Loop Timing
3.) Engine Support Systems | Resource and File Systems
4.) C++ Project Structure | Mathematics Library for Game Programming
5.) Abstraction: 2D Game Engine, GameObject, and Components
6.) Data-Oriented Design and Component Systems
7.) Gameplay Systems | Scripting
8.) Exam on canvas online -- no in person class
9.) Spring Break No Class
10.) Physics and Collision
11.) Parallelism and Concurrency
12.) Industry Guest Speaker - Trevor!
13.) Game Audio
14.) Mini Topics(Object Pools, Memory Tagging, command pattern)
15.) Share Final Projects
☰ Select another Module

Audio/Video Recording

...

Readings/Warmup (Do before class)


Test Your Knowledge (Optional)

[Test your knowledge on the readings] (This is not graded)

...Commented Code Samples (if any)

For now I am linking code samples here: Github Code Repository for the course
...

Additional Resources

Slides


(Graded) In-Class Activity link

  • In-Class Activity Link
    • This is graded, and only your first response is graded
    • This is an evaluation of what was learned in lecture.
    • Due one week from when the lecture takes place

Module Content

Module Overview

In this module we learn about the SDL framework and timing in games


Module Outline

  • Lecture outline
    • Introduction to SDL
    • Compiling and Linking
    • SDL Event Loop
    • Frame Rate
    • Frame Independent Movement
    • Homework - Making Pong in SDL
    • (Optional Review) Modern C++ Introduction
    • (Optional Review) Compile-time vs Run-time
    • (Optional Review) Memory Management
    • (Optional Review) Compilers
    • (Optional Review) Source Control
    • (Optional Review) Singleton Design Pattern

Commentary

Prev
(Optional Notes)

Commentary

Note: On occassion I might add some notes here (e.g. common questions from office hours), so consider this a 'beta' product.

  • To
  • be
  • determined

Perhaps some relevant snippet below!


int main(){

    return 0;
}

Please do not redistribute or host any materials without e-mailing me first. I generally am happy to share the latest .pdf or slide presentation with those who ask. Thank you for your time!