☰ Select another Module

- Tips on developing a Math Library for your Game Engine
- ()

- A brief explanation of Game Engine Math
- Jorge Rodriquez
- (Youtube series on math)

- Handy Vector Math for 3D Graphics Tutorial
- (Vector tutorials)

- Custom Math Libraries
- (Game Engine Architecture Club at Digipen)

For now I am linking code samples here: Github Code Repository for the course

- Linear Algebra for Game Developers
- (4-part series)

- How to write a Math Library in 2016
- (Some notes on SSE instructions)

- Game Math Case Studies
- (GDC 2015 - examples of solving real world problems)

- essentialmath.com
- (Series of slides and tutorials from previous GDC)

- [Direct Link to Slides]
- (Available to follow along during class)

- In-Class Activity Link
- This is graded, and only your first response is graded
- This is an evaluation of what was learned in lecture.
- Due one week from when the lecture takes place

In this module we learn about the mathematics needed in game development

Note: On occassion I might add some notes here (e.g. common questions from office hours), so consider this a 'beta' product.

- To
- be
- determined

Perhaps some relevant snippet below!

```
int main(){
return 0;
}
```

Please do not redistribute or host any materials without e-mailing me first. I generally am happy to share the latest .pdf or slide presentation with those who ask. Thank you for your time!