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× 1.) Introduction to Computer Graphics, APIs, and OpenGL. Introdction to C++2.) Rasterization 1 - Lines and Triangles3.) Rasterizaton 2 - Vectors, Matrices, and Projection4.) Rasterization 3 and Math (Transformation and Viewing)5.) Modern OpenGL - Buffers and Shaders6.) Renderdoc, glError, and MVP Transform 7.) Abstraction and Textures8.) Camera and Illumination9.) Advanced Lighting (Multiple Lights and Normal Mapping)10.) SceneGraphs and Terrain11.) Framebuffer Objects and post-processing (and maybe Deferred Rendering)12.) University Holiday -- Content moved to Tuesday13.) Geometry Shaders and/or (Shadows or Lighting Maps or Multi-texturing)14.) Final Projects, wrap up! (do your course evaluation please :))15.) (Optional Bonus) Math Review and Ray Tracing with no API16.) (Optional Bonus) Ray Tracing 217.) (Optional Bonus) - Vulkan18.) (Optional Bonus) - Quaternion Math
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Module 12 - University Holiday -- Content moved to Tuesday


Audio/Video Recording

Audio Recordings are posted after class within a youtube playlist. Occasionally technical errors happen, but I do my best to post recordings as soon as possible to a playlist.

The full course playlist is here: Course Youtube Playlist

Module Content


Module Overview

In this lesson you learn about geometry shaders

Module Outline

  • Lecture outline
    • Enjoy the Holiday!
Please do not redistribute or host any materials without e-mailing me first. I generally am happy to share the latest .pdf or slide presentation with those who ask. Thank you for your time!