× 1.) Course Introduction2.) Image Generation and a few Math Notes3.) A Simple Ray Tracer4.) A Simple Ray Tracer Round 2 - Math, Camera, Shading and Materials5.) Camera and Viewing System6.) Performance7.) Intersection Overview8.) Geometric Data and Ray-Triangle Intersection9.) Motion Blur and Acceleration Data Strategy10.) Textures and Lighting11.) Photon Mapping12.) No Class13.) Parallelizing Ray Tracers14.) Final Projects, wrap up! (do your course evaluation please :))
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Module 3 - A Simple Ray Tracer

Audio/Video Recording

Audio Recordings are posted after class within a youtube playlist. Occasionally technical errors happen, but I do my best to post recordings as soon as possible to a playlist.

The full course playlist is here: Course Youtube Playlist

Module Content

Module Overview

In this lesson we start with learning some fundamental vector math for computer graphics and then continue our discussion of ray tracing to introduce the first Peter Shirley book.

Module Outline

  • Lecture outline
    • Rays
    • Vectors
    • Math Review
    • Ray Tracing
    • A few additional notes on Ray Tracing
Please do not redistribute or host any materials without e-mailing me first. I generally am happy to share the latest .pdf or slide presentation with those who ask. Thank you for your time!