Module 14 - Final Projects, wrap up! (do your course evaluation please :)) - Module Overview
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1.) ReIntroduction to (Advanced) Computer Graphics
2.) Shader Foundations
3.) Drawing with OpenGL
4.) Pixels and Fragments
5.) Viewing Transformations
6.) Texture and Framebuffers
7.) Light and Shadow 1
8.) Light and Shadow 2 - Deferred Rendering
9.) Procedural Texturing
10.) Tessellation and Geometry Shaders
11.) Memory and Compute Shaders
12.) Vulkan 1 - Concepts
13.) Vulkan 2 - First Triangle
14.) Final Projects, wrap up! (do your course evaluation please :))

Audio/Video Recording

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Readings/Warmup (Do before class)

  • SIGGRAPH
    • The top graphics conference--check it out!

...Commented Code Samples (if any)

For now I am linking code samples here: Github Code Repository for the course
...

Additional Resources

  • N/A
    • Hmm, maybe a link to graphics 3 someday :)

Slides


(Graded) In-Class Activity link

  • In-Class Activity Link
    • This is graded, and only your first response is graded
    • This is an evaluation of what was learned in lecture.
    • Due one week from when the lecture takes place

Module Content

Module Overview

In this module we wrap up the course!


Module Outline

  • Lecture outline
    • Course Wrap-up! (Last class)
    • TRACE Evaluation
    • Final Projects Review
    • Class Photo (if in person)

Commentary

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(Optional Notes)

None given, consider this a 'beta' product for common questions I may revise later.

Please do not redistribute or host any materials without e-mailing me first. I generally am happy to share the latest .pdf or slide presentation with those who ask. Thank you for your time!