Module 1 - Introduction to (Applied) Computational Geometry - Module Overview
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1.) Introduction to (Applied) Computational Geometry
2.) Polygon Triangulation
3.) Convex Hulls 2D
4.) Geometric Primitives and Collision
5.) Triangles and Transformations
6.) Robotics - Path Finding and Motion Planning
7.) Voronoi Diagrams and other arrangements
8.) Live Coding: Math Library
9.) Mesh Representation Data Structures
10.) Mesh Simplification Algorithms
11.) Blender3D Programming - Scripting, Python

Audio/Video Recording

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Readings/Warmup (Do before class)


...Commented Code Samples (if any)

For now I am linking code samples here: Github Code Repository for the course
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Additional Resources


Slides


(Graded) In-Class Activity link

  • In-Class Activity Link
    • This is graded, and only your first response is graded
    • This is an evaluation of what was learned in lecture.
    • Due one week from when the lecture takes place

Module Content

Module Overview

In this module we start the course!


Module Outline

  • Lecture outline
    • Course Structure/Administrivia
    • Introduction to Computational Geometry
    • DLang Introduction
    • SDL Introduction -- creating a window, handling keyboard input

Commentary

(Optional Notes)

None given, consider this a 'beta' product for common questions I may revise later.

Please do not redistribute or host any materials without e-mailing me first. I generally am happy to share the latest .pdf or slide presentation with those who ask. Thank you for your time!