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Module 5 - SDL Basics: Dub Setup,SDL Basics,2D Primitives and Framerate - 2025-Sep-05

Overview

In this module we learn about a cross platform library for windowing.

  • Modules and Packages in D
  • Compiling and Linking
  • Introduction to SDL
  • Introduction to Dub
  • SDL Subsystems
  • SDL Event Loop
  • Basic Terminology of 2D Rendering
  • Basics of 2D Rendering in SDL
  • Frame Capping
  • Frame Independent Movement

Slides and Class Content

Please note: Your in-class activity is graded. Your first attempt will be graded. You can use your notes and slides if you like. You have 1 week from the date of this module opening to complete the in-class activity. In-class activities are completed individually.

Audio/Video Recording

Note: Audio/Video recordings are made in a best effort in case you have to miss class or you would otherwise like to re-watch a portion of lecture. Occassional recording errors (e.g. missing sound, corrupted video, etc.) may occur, and I apologize in advance if a recording is not able to be made available.

Readings

    Please use the following resources to supplement this lecture. You may choose to read 1 or more of these before/during/after the lecture to fully immerse into the material.

  1. SDL3 Dlang Programming Playlist
    • (SDL YouTube Video Series)
  2. SDL3 C++ Programming Playlist
    • (SDL YouTube Video Series)
  3. Game Programming Patterns - Game Loop
    • Pay attention to frame capping section and timing
  4. Game Programming Patterns - Double Buffer
    • (Double Buffering)
  5. In 54 Minutes, Understand the whole C and C++ compilation process
    • Note: I don't have a version for the D langauge yet, but this should still provide intuition.
Please do not redistribute or host any materials without e-mailing me first. Thank you for your time!