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Module 9 - Engine Support Systems 2 - Resource Managers and File Systems - 2025-Sep-22

Overview

In this module we learn about resource managers.

  • Resource Manager
  • Static Classes and Resource Management discussion
  • File Systems
  • File Compression with .zip
  • Asset Pipeline
  • Mention of flyweight pattern

Slides and Class Content

Please note: Your in-class activity is graded. Your first attempt will be graded. You can use your notes and slides if you like. You have 1 week from the date of this module opening to complete the in-class activity. In-class activities are completed individually.

Audio/Video Recording

Note: Audio/Video recordings are made in a best effort in case you have to miss class or you would otherwise like to re-watch a portion of lecture. Occassional recording errors (e.g. missing sound, corrupted video, etc.) may occur, and I apologize in advance if a recording is not able to be made available.

Readings

    Please use the following resources to supplement this lecture. You may choose to read 1 or more of these before/during/after the lecture to fully immerse into the material.

  1. Singleton
    • (Game Programming Patterns)
  2. Asynchronous File I/O
    • (std-future and async)
  3. Service Locator Pattern
    • Game Programming Pattern book
  4. Asynchronous File I/O
    • (std-future and async)
  5. Asynchronous File I/O with Boost Library
    • Boost asio
Please do not redistribute or host any materials without e-mailing me first. Thank you for your time!