Module 1 - Administrivia | Games and Game Engines - 2026-Sep-02
Overview
In this module we go over the syllabus
- Administrivia and Course Logistics
- What is a Game and a Game Engine?
- Programming Language Choice
- Why Build a Game Engine?
- Obtaining the course repository
Key Resources/Readings
The following resources are listed (roughly) in order to supplement this lecture. You may choose to read 1 or more of these before/during/after the lecture to fully immerse into the material.
- Course Website (Read over the course policies)
- D language tour (Official D Language Tour)
- D Programming Language Series ((Mike's Youtube Video))
- Git Beginner Masterclass ((My Youtube Video to help you learn Git))
- D Language - Debugging with GDB (Linux demonstration) (Video)
- Debugging with lldb (Mac demonstration with LDC2 and DMD) (Video)
- GDB Beginner Masterclass ((My Youtube to help you debug in 23 minutes on GDB))
- LLDB Debugging tutorial ((My Youtube Lesson to help you debug if you're on a Mac in 11 minutes))
Slides and Module Content
Please note: Your in-class activity is graded. Your first attempt will be graded. You can use your notes and slides if you like. You have 1 week from the date of this module opening to complete the in-class activity. In-class activities are completed individually.
Note: Audio/Video recordings are made in a best effort in case you have to miss class or you would otherwise like to re-watch a portion of lecture. Occassional recording errors (e.g. missing sound, corrupted video, etc.) may occur, and I apologize in advance if a recording is not able to be made available. That said, it is the expectation that you are coming to class in-person. :)
Audio/Video Recording
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