Module 10 - Game Audio - 2026-Sep-30
Overview
In this module we learn about audio programming
- How Sound Works
- Audio API Example
- Event Queue
- --Service Locator
Key Resources/Readings
The following resources are listed (roughly) in order to supplement this lecture. You may choose to read 1 or more of these before/during/after the lecture to fully immerse into the material.
- Game Programming Patterns Event Queue ((chapter 15))
- Game Programming Patterns Service Locator ((chapter 16))
- Game Engine Architecture ((chapter 14 - Audio))
- Lessons Learned from a decade of Audio programming ((GDC Vault Talk))
- Game Coding Complete ((Chapter 13 on Audio))
- Game Audio Programming in C++ ((Talk by Guy Somberg))
- SDL2 Audio Example from Lazyfoo ((Nice practical tutorial))
Slides and Module Content
Please note: Your in-class activity is graded. Your first attempt will be graded. You can use your notes and slides if you like. You have 1 week from the date of this module opening to complete the in-class activity. In-class activities are completed individually.
Note: Audio/Video recordings are made in a best effort in case you have to miss class or you would otherwise like to re-watch a portion of lecture. Occassional recording errors (e.g. missing sound, corrupted video, etc.) may occur, and I apologize in advance if a recording is not able to be made available. That said, it is the expectation that you are coming to class in-person. :)
Audio/Video Recording
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