Module 12 - Game Math 2 - Matrices - 2026-Oct-07
Overview
In this module we review several foundations of math in game programming
- Matrix Mathematics
- Decomposing a Matrix
Key Resources/Readings
The following resources are listed (roughly) in order to supplement this lecture. You may choose to read 1 or more of these before/during/after the lecture to fully immerse into the material.
- Essence of Linear Algebra (Makes linear algebra understandable! 3Blue1Brown Video Series)
- Converting rotation matrices to angles (Nice article for one of todays exercises)
- Math for Game Developers: Why do we use 4x4 Matrices in 3D Graphics? (Nice Video on math (3D perspective))
- Understanding Transformations in Computer Vision: (Nice medium article with some visualizations)
Slides and Module Content
Please note: Your in-class activity is graded. Your first attempt will be graded. You can use your notes and slides if you like. You have 1 week from the date of this module opening to complete the in-class activity. In-class activities are completed individually.
Note: Audio/Video recordings are made in a best effort in case you have to miss class or you would otherwise like to re-watch a portion of lecture. Occassional recording errors (e.g. missing sound, corrupted video, etc.) may occur, and I apologize in advance if a recording is not able to be made available. That said, it is the expectation that you are coming to class in-person. :)
Audio/Video Recording
Join the Discussions and Make a Post
Please log in to see discussions/posts


