Module 9 - Engine Support Systems 2 - Resource Managers and File Systems - 2026-Sep-28
Overview
In this module we learn about resource managers.
- Resource Manager
- Static Classes and Resource Management discussion
- File Systems
- File Compression with .zip
- Asset Pipeline
- Mention of flyweight pattern
Key Resources/Readings
The following resources are listed (roughly) in order to supplement this lecture. You may choose to read 1 or more of these before/during/after the lecture to fully immerse into the material.
- Singleton ((Game Programming Patterns))
- Asynchronous File I/O ((std-future and async))
- Service Locator Pattern (Game Programming Pattern book)
- Asynchronous File I/O ((std-future and async))
- Asynchronous File I/O with Boost Library (Boost asio)
Slides and Module Content
Please note: Your in-class activity is graded. Your first attempt will be graded. You can use your notes and slides if you like. You have 1 week from the date of this module opening to complete the in-class activity. In-class activities are completed individually.
Note: Audio/Video recordings are made in a best effort in case you have to miss class or you would otherwise like to re-watch a portion of lecture. Occassional recording errors (e.g. missing sound, corrupted video, etc.) may occur, and I apologize in advance if a recording is not able to be made available. That said, it is the expectation that you are coming to class in-person. :)
Audio/Video Recording
Join the Discussions and Make a Post
Please log in to see discussions/posts


