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Module 10 - Game Audio - 2025-Feb-11

Overview

In this module we learn about audio programming

  • How Sound Works
  • Audio API Example
  • Event Queue
  • --Service Locator

Slides and Class Content

Please note: Your in-class activity is graded. Your first attempt will be graded. You can use your notes and slides if you like. You have 1 week from the date of this module opening to complete the in-class activity. In-class activities are completed individually.

Audio/Video Recording

Note: Audio/Video recordings are made in a best effort in case you have to miss class or you would otherwise like to re-watch a portion of lecture. Occassional recording errors (e.g. missing sound, corrupted video, etc.) may occur, and I apologize in advance if a recording is not able to be made available.

Readings

    Please use the following resources to supplement this lecture. You may choose to read 1 or more of these before/during/after the lecture to fully immerse into the material.

  1. Game Programming Patterns Event Queue
    • (chapter 15)
  2. Game Programming Patterns Service Locator
    • (chapter 16)
  3. Game Engine Architecture
    • (chapter 14 - Audio)
  4. Lessons Learned from a decade of Audio programming
    • (GDC Vault Talk)
  5. Game Coding Complete
    • (Chapter 13 on Audio)
  6. Game Audio Programming in C++
    • (Talk by Guy Somberg)
  7. SDL2 Audio Example from Lazyfoo
    • (Nice practical tutorial)
Please do not redistribute or host any materials without e-mailing me first. Thank you for your time!