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Module 14 - Game Scene Structure 2 - Camera - 2025-Feb-25

Overview

In this module we learn about more transformations

  • Virtual Camera and World and Screen Coordinates

Slides and Class Content

Please note: Your in-class activity is graded. Your first attempt will be graded. You can use your notes and slides if you like. You have 1 week from the date of this module opening to complete the in-class activity. In-class activities are completed individually.

Audio/Video Recording

Note: Audio/Video recordings are made in a best effort in case you have to miss class or you would otherwise like to re-watch a portion of lecture. Occassional recording errors (e.g. missing sound, corrupted video, etc.) may occur, and I apologize in advance if a recording is not able to be made available.

Readings

    Please use the following resources to supplement this lecture. You may choose to read 1 or more of these before/during/after the lecture to fully immerse into the material.

  1. 2D Game Cameras
    • (Reading) Several animated gifs showing camera
  2. How Cameras in Side-Scrollers Work
    • GDC 2015 video on side scrolling cameras in games
  3. Game Programming Patterns 20
    • (Spatial Partition)
  4. Quirky Quad Trees Part 2: Dynamic Objects In Trees
    • Video on Quad Trees (Link to part 2, but part 1 is also useful)
  5. Quadtree code design
    • ()
Please do not redistribute or host any materials without e-mailing me first. Thank you for your time!