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Module 22 - Final Project Group Activity with Engine Study - 2025-Mar-25

Overview

In this module we do a little exercise looking at game engines

  • Game Engine Study

Slides and Class Content

Please note: Your in-class activity is graded. Your first attempt will be graded. You can use your notes and slides if you like. You have 1 week from the date of this module opening to complete the in-class activity. In-class activities are completed individually.

Audio/Video Recording

Note: Audio/Video recordings are made in a best effort in case you have to miss class or you would otherwise like to re-watch a portion of lecture. Occassional recording errors (e.g. missing sound, corrupted video, etc.) may occur, and I apologize in advance if a recording is not able to be made available.

Readings

    Please use the following resources to supplement this lecture. You may choose to read 1 or more of these before/during/after the lecture to fully immerse into the material.

  1. FrostBite
    • (Electronic Arts engine)
  2. CryEngine
    • For titles like FarCry series -- Amazon Lumberyard is a fork of this engine
  3. Source Engine
    • (Valve's engine -- A little bit older)
  4. Leadwerks
    • (Smaller commercial 'indie' engine)
  5. Unity3D
    • (Likely the most popular game engine)
  6. Unreal Engine
    • (Likely the most popular engine for commercial games)
  7. Panda3D
    • (A free open source game engine, born from Disney orginally, maintained by CMU)
  8. Why isn't Godot an ECS-based game engine?
    • (Interesting argument for why a game engine may not need to use an ECS)
Please do not redistribute or host any materials without e-mailing me first. Thank you for your time!