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Module 29 - work day / mini-topic (e.g. profiling code or Fibers) or Reserved for Tentative Industry Guest Speakers - 2025-Apr-17

Overview

In this module we are lucky to have industry guest speakers!

  • Enjoy guest speakers -- make sure to do in-class activity
  • Visual Effects
  • --Maybe slides for operator overloading in D if time allows.
  • --An Abstraction for creating a 2D Renderer
  • --Review of any topics before exam

Slides and Class Content

Please note: Your in-class activity is graded. Your first attempt will be graded. You can use your notes and slides if you like. You have 1 week from the date of this module opening to complete the in-class activity. In-class activities are completed individually.

Audio/Video Recording

Note: Audio/Video recordings are made in a best effort in case you have to miss class or you would otherwise like to re-watch a portion of lecture. Occassional recording errors (e.g. missing sound, corrupted video, etc.) may occur, and I apologize in advance if a recording is not able to be made available.

Readings

    Please use the following resources to supplement this lecture. You may choose to read 1 or more of these before/during/after the lecture to fully immerse into the material.

  1. DConf 2019: D is for DeSerialization -- Steven Schveighoffer
    • Full talk video
  2. DConf 2016: Multitasking with D -- Ali Çehreli
    • Full talk video
  3. DConf Online 2020 - Helpful D Techniques - Ali Çehreli
    • Full talk video
  4. C++ Coroutines are NOW!
    • GDC Vault talk -- related to Ali's talk on Fibers and their use in gameplay systems.
  5. Prototype Pattern
    • Game Programming Patterns Book
  6. Type Object Pattern
    • Game Programming Patterns Book
Please do not redistribute or host any materials without e-mailing me first. Thank you for your time!