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Module 5 - SDL Basics 1: 2D Graphics Basics and Framerate - 2025-Jan-23

Overview

In this module we dive into the basics of 2D programming with SDL.

  • Basic Terminology of 2D Rendering
  • Basics of 2D Rendering in SDL2
  • Frame Capping
  • Frame Independent Movement

Slides and Class Content

Please note: Your in-class activity is graded. Your first attempt will be graded. You can use your notes and slides if you like. You have 1 week from the date of this module opening to complete the in-class activity. In-class activities are completed individually.

Audio/Video Recording

Note: Audio/Video recordings are made in a best effort in case you have to miss class or you would otherwise like to re-watch a portion of lecture. Occassional recording errors (e.g. missing sound, corrupted video, etc.) may occur, and I apologize in advance if a recording is not able to be made available.

Readings

    Please use the following resources to supplement this lecture. You may choose to read 1 or more of these before/during/after the lecture to fully immerse into the material.

  1. Game Programming Patterns - Game Loop
    • Pay attention to frame capping section and timing
  2. Game Programming Patterns - Double Buffer
    • (Double Buffering)
Please do not redistribute or host any materials without e-mailing me first. Thank you for your time!