mshah.ioCourse ScheduleCourse Information


Module 11 - Textures, Mipmapping - 2025-Feb-13

Overview

In this module we learn about textures!

  • Textures are Uniforms (accessed as sampler2D in fragment shader)
  • Texture Sampling
  • Mipmapping

Slides and Class Content

Please note: Your in-class activity is graded. Your first attempt will be graded. You can use your notes and slides if you like. You have 1 week from the date of this module opening to complete the in-class activity. In-class activities are completed individually.

Audio/Video Recording

Note: Audio/Video recordings are made in a best effort in case you have to miss class or you would otherwise like to re-watch a portion of lecture. Occassional recording errors (e.g. missing sound, corrupted video, etc.) may occur, and I apologize in advance if a recording is not able to be made available.

Readings

    Please use the following resources to supplement this lecture. You may choose to read 1 or more of these before/during/after the lecture to fully immerse into the material.

  1. learnopengl - Textures
    • Nice introduction to Texture mapping
  2. Shader Functions
    • GLSL functions
  3. CC0 Textures and 3D Models
    • Database of free textures and models
  4. 10 tricks using Texture Scrolling and UV manipulation
    • Excellent video on tricks to manipulate UV coordinates to emulate effects like water, animation, etc.
Please do not redistribute or host any materials without e-mailing me first. Thank you for your time!