mshah.ioCourse ScheduleCourse InformationIntroduction to Computer GraphicsGraphics Application, SDL Setup, and PPM ImagesBuilding Virtual Worlds, and GPU Graphics Pipeline IntroductionModern Graphics: Buffers, Shaders, and a first triangleAttributes and UniformsMeshes 01: Indexed MeshesMath 1 - Transformations: Numbers, Coordinate Systems, and VectorsMath 2 - Transformations: Matrices, Rotation, and CameraMath 3 - Transformations: CameraScenegraphs and the Visibility ProblemTextures, MipmappingGraphics Architecture and DebuggingTerrain Rendering and MultitexturingBasic LightingPoint Lights and Multiple LightsNo Class -- Exam OnlineNo ClassNo ClassNo ClassNo ClassAdvanced Lighting (Normal and Parallax), Cube and Environment MappingFramebuffer Objects (FBO): Color + Stencil + Depth and post-processingCube Maps and Shadow MapsAdvanced Graphics - Deferred RenderingGraphics Engine StudyAdvanced Graphics - More Shaders (Geometry, Tesselation, and Compute)Shading Models: PBR and Procedural TexturesInstructors Choice -- TBD (e.g. Water, animation, particles)Vulkan and future graphics APIs or Reserved for Tentative Industry Guest SpeakersCourse wrap up
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