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Module 22 - Framebuffer Objects (FBO): Color + Stencil + Depth and post-processing - 2025-Mar-25

Overview

In this module we discuss framebuffers.

  • Screen Buffers
  • Framebuffer objects
  • Kernels

Slides and Class Content

Please note: Your in-class activity is graded. Your first attempt will be graded. You can use your notes and slides if you like. You have 1 week from the date of this module opening to complete the in-class activity. In-class activities are completed individually.

Audio/Video Recording

Note: Audio/Video recordings are made in a best effort in case you have to miss class or you would otherwise like to re-watch a portion of lecture. Occassional recording errors (e.g. missing sound, corrupted video, etc.) may occur, and I apologize in advance if a recording is not able to be made available.

Readings

    Please use the following resources to supplement this lecture. You may choose to read 1 or more of these before/during/after the lecture to fully immerse into the material.

  1. What is Stencil Buffer Used for?
    • Stack Overflow discussion
  2. Learn about creating your own buffers
    • LearnOpengl.com
  3. Render to Texture using Framebuffer
    • opengl-tutorial.org
  4. songho framebuffer and renderbuffer
    • Information on framebuffer
Please do not redistribute or host any materials without e-mailing me first. Thank you for your time!