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Module 26 - Advanced Graphics - More Shaders (Geometry, Tesselation, and Compute) - 2025-Apr-08

Overview

In this lesson we talk about more advanced graphics topics

  • Game Graphics Pipeline
  • Geometry Shaders
  • Tessellation Shaders
  • image storage
  • shader storage buffer objects (SSBO)
  • Compute Shaders
  • Mesh Shaders

Slides and Class Content

Please note: Your in-class activity is graded. Your first attempt will be graded. You can use your notes and slides if you like. You have 1 week from the date of this module opening to complete the in-class activity. In-class activities are completed individually.

Audio/Video Recording

Note: Audio/Video recordings are made in a best effort in case you have to miss class or you would otherwise like to re-watch a portion of lecture. Occassional recording errors (e.g. missing sound, corrupted video, etc.) may occur, and I apologize in advance if a recording is not able to be made available.

Readings

    Please use the following resources to supplement this lecture. You may choose to read 1 or more of these before/during/after the lecture to fully immerse into the material.

  1. Geometry Shaders
    • LearnOpenGL - Geometry Shaders
  2. Geometry Shaders 2
    • A second look at Geometry Shaders
  3. Simple Compute Shader
    • Introduction to Compute Shaders with a ray tracer
  4. Another Simple Compute Shader 2
    • Introduction to Compute Shaders
  5. OpenGL Geometry Shaders
    • Youtube video explanation
Please do not redistribute or host any materials without e-mailing me first. Thank you for your time!