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Module 29 - Vulkan and future graphics APIs or Reserved for Tentative Industry Guest Speakers - 2025-Apr-17

Overview

In this module we explore other graphics APIs

  • Vulkan
  • Alternative Modern APIs

Slides and Class Content

Please note: Your in-class activity is graded. Your first attempt will be graded. You can use your notes and slides if you like. You have 1 week from the date of this module opening to complete the in-class activity. In-class activities are completed individually.

Audio/Video Recording

Note: Audio/Video recordings are made in a best effort in case you have to miss class or you would otherwise like to re-watch a portion of lecture. Occassional recording errors (e.g. missing sound, corrupted video, etc.) may occur, and I apologize in advance if a recording is not able to be made available.

Readings

    Please use the following resources to supplement this lecture. You may choose to read 1 or more of these before/during/after the lecture to fully immerse into the material.

  1. Choosing a Graphics API
    • A nice summary of many of the graphics APIs available
  2. Vulkan in 30 minutes
    • Summary of today's topic
  3. Doom benchmarks return: Vulkan vs. OpenGL
    • What does the new API mean for graphics performance?
  4. An Introduction to the Vulkan Computer Graphics API - Mike Bailey
    • Includes nice samples and commentary
  5. An Introduction to the Vulkan Computer Graphics API - Mike Bailey
    • Mike Bailey's Homepage
Please do not redistribute or host any materials without e-mailing me first. Thank you for your time!