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Module 3 - Building Virtual Worlds, and GPU Graphics Pipeline Introduction - 2025-Jan-16

Overview

In this module we learn about SDL

  • Building Virtual Worlds
  • Graphics Pipeline (OpenGL Perspective)
  • GPU Hardware
  • Some GPU History
  • Understanding OpenGL C programming API
  • OpenGL is a C API with global state -- it's a state machine

Slides and Class Content

Please note: Your in-class activity is graded. Your first attempt will be graded. You can use your notes and slides if you like. You have 1 week from the date of this module opening to complete the in-class activity. In-class activities are completed individually.

Audio/Video Recording

Note: Audio/Video recordings are made in a best effort in case you have to miss class or you would otherwise like to re-watch a portion of lecture. Occassional recording errors (e.g. missing sound, corrupted video, etc.) may occur, and I apologize in advance if a recording is not able to be made available.

Readings

    Please use the following resources to supplement this lecture. You may choose to read 1 or more of these before/during/after the lecture to fully immerse into the material.

  1. How do Video Game Graphics Work?
    • (Excellent Video Introduction to Graphics)
  2. Michael Abrash's Graphics Programming Black Book
    • (Free Single-Page version of the book!)
Please do not redistribute or host any materials without e-mailing me first. Thank you for your time!