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Module 4 - Modern Graphics: Buffers, Shaders, and a first triangle - 2025-Jan-21

Overview

In this module we focus on creating our first triangle

  • Computer Graphics Pipeline (OpenGL Perspective)
  • Drawing our First Shape
  • Vertex Array Objects(VAO)
  • A First Shader
  • Vertex Buffer in OpenGL
  • Vertex Attributes
  • Vertex and Fragment Shaders

Slides and Class Content

Please note: Your in-class activity is graded. Your first attempt will be graded. You can use your notes and slides if you like. You have 1 week from the date of this module opening to complete the in-class activity. In-class activities are completed individually.

Audio/Video Recording

Note: Audio/Video recordings are made in a best effort in case you have to miss class or you would otherwise like to re-watch a portion of lecture. Occassional recording errors (e.g. missing sound, corrupted video, etc.) may occur, and I apologize in advance if a recording is not able to be made available.

Readings

    Please use the following resources to supplement this lecture. You may choose to read 1 or more of these before/during/after the lecture to fully immerse into the material.

  1. Drawing a Triangle
    • (Reading -- understand how to draw a triangle)
  2. Shaders
    • (Reading -- understand what a shader is)
  3. OpenGL Programming series
    • (See YouTube Videos around 4-10)
  4. OpenGL Buffer Data
    • (Jamie King Video Series)
  5. Jamie King Video
    • Vertex Attributes - Color
Please do not redistribute or host any materials without e-mailing me first. Thank you for your time!