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Module 5 - Attributes and Uniforms - 2025-Jan-23

Overview

In this module we learn about transformations using linear algebra!

  • Using multiple attributes in vertex specification: color
  • Uniforms
  • GLSL Shader Programming Primitives

Slides and Class Content

Please note: Your in-class activity is graded. Your first attempt will be graded. You can use your notes and slides if you like. You have 1 week from the date of this module opening to complete the in-class activity. In-class activities are completed individually.

Audio/Video Recording

Note: Audio/Video recordings are made in a best effort in case you have to miss class or you would otherwise like to re-watch a portion of lecture. Occassional recording errors (e.g. missing sound, corrupted video, etc.) may occur, and I apologize in advance if a recording is not able to be made available.

Readings

    Please use the following resources to supplement this lecture. You may choose to read 1 or more of these before/during/after the lecture to fully immerse into the material.

  1. Drawing a Triangle
    • (Reading -- understand how to draw a triangle)
  2. glUniforms
  3. Introduction to OpenGL PlayList - Episode 18 to 20
    • Video - My OpenGL Series
Please do not redistribute or host any materials without e-mailing me first. Thank you for your time!